
Considering Construct 2 only runs on Windows this may remove it as an option for many Construct 2 users, but they recently released a HTML5 export option anyway, and since HTML5 games also run on Windows we thought it would be interesting to measure to see how well their games perform. We won't embarrass them by comparing their result to our WebGL renderer! GameSalad Its average result for the three browsers is 2483, which is about 38% slower than Construct 2's average 2D renderer performance. GameMaker:HTML5 does not yet appear to support WebGL, so all these results are for the slower Canvas 2D renderer.

On Firefox the FPS meter seemed to get stuck at 60 even when it was obviously running at a crawl, so we ran the test a couple of times to get the figure. On average WebGL is 2.8x faster, and some gains for individual browsers were even bigger. IE9 does not support WebGL so our WebGL measurements will average the results from just Firefox 8 and Chrome 15.īelow are the averaged results for Construct 2 from the last entry, for both the Canvas 2D renderer and the WebGL renderer.
ARCADE GAMESALAD FULL
If you want the full low-down, be sure to read the last entry! To simplify the results, we'll measure the results in the top three browsers (Internet Explorer 9, Firefox 8 and Chrome 15) and take an average of the three. Here's the Canvas 2D test made in Construct 2, and there's also the WebGL-accelerated version. To summarise the results in the last post: we've made a test creates as many sprites on-screen as possible before the framerate drops to 30fps.

As a follow up, we've adapted the test to run in some different tools to measure their performance - and we've found Construct 2 is easily the fastest out there. In our last blog post we analysed Construct 2's HTML5 performance.
